Īfter the player solves the final puzzle, a cryptic and unrevealed puzzle that allows the player to escape, a trailer reveals that P.T. If she catches the protagonist, the player has a random chance of triggering a startling jump scare when turning the camera horizontally and is sent back to the beginning of the current loop. Additionally, the player encounters a hostile ghost named Lisa. Each time a loop is successfully completed, changes appear in the corridor. To progress, the player must investigate frightening events and solve cryptic puzzles. The only actions the player can use are walking and zooming. Available areas to explore in the home consist of an L-shaped corridor with two rooms adjacent to it: a bathroom, and a staircase which leads to the room in which the player starts a loop, or a continuous reincarnation of the corridor. uses a first-person perspective, which centers on an unknown protagonist, controlled by the player, who awakens in a haunted suburban house and experiences supernatural occurrences. Unlike the third-person perspective in Silent Hill games, P.T.
Her design has drawn comparisons to the yūrei and ubume in Japanese folklore. Unlike in the Silent Hill games, the player character has no means of defense against the hostile ghost Lisa (pictured).